HOUSTON, WE HAVE IGNITION

So, it’s been a while and I’m stil no further along than I was back in October. 4 months and nothing?!?! Well, that’s not entirely accurate.

I have been slowly working on things in the background, but not a whole lot to show for it. The last couple of weeks, I’ve been working out what applications I want to use to create EXTRACTION and the follow up animated movie. I ended up deciding on Blender and Lightwave3D as the two apps I’ll use. Next was trying to figure out a workflow that would allow me to use these programs together.

I had been thinking that I would export OBJ files from Blender and bring them into LW. However, one problem I stumbled on was that for some reason the OBJ files keep showing up really dark in LW. Even after going through and trying to fix normals and adjust textures and making sure that everything was linking in correctly, they still showed up almost black. Only when I turned the lights _WAAAY_ up did they show the textures. Not sure what the issue there is, but I don’t need to worry about it anymore…

Today I came across an LWO (LightWave Object) exporter for Blender. I took the test object that I had downloaded from BlendSwap and exported it as an LWO file and then brought that into LW. Only thing I had to fix was selecting the correct UVMap, as LW had decided that None was the correct map to begin with.

 This is how the object looks in Blender.

This is the object in LightWave Layout.

Yeah, they’re a little different. In the Blender one, there is no lighting, everything is in the texture maps. The LW one is using the default light in Layout. At this point I was just trying to get objects into LW and have them show up with their textures correctly. Success!!!

Lighting will be something that I’ll work on when I get around to that part. There’s still much to do before lighting comes into the mix.

Now back in October, when I first said I was going to buckle down and get EXTRACTION done, I started modeling the space station exterior. Here’s a look at the very low poly, initial version of it :

That was done in MODO. I’ll be moving it over to either Blender or LW to finish it off.

I know I’m going to get asked why I decided to not use MODO. The main reason is that MODO’s animation tools just aren’t quite there yet. They are very powerful and a joy to work with, but LW’s animation tools are pretty solid. And with some 3rd party plugins, you can do pretty much everything. For the few things that LW can’t handle, Blender has that covered. So, it’s not a diss to MODO users, I still love MODO, it’s just that I’m trying to get things done on a really tight, self induced schedule.

And I’m about 3 months behind!

And before anyone says anything, yes I know that I haven’t started the vidcast/podcast yet either. It is coming however, I promise!

 

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