Looking to Upgrade…

I’ve decided that I want to continue using MODO to make EXTRACTION in. However, 902 SP3 is showing its age.

So, I started a GoFundMe campaign to try and raise the $400 that would be needed for the maintenance upgrade fee. You can get to the page here – https://www.gofundme.com/upgrading-modo-for-short-film

In the meantime, I’m working on a new video to be posted this weekend. It will cover the campaign as well, but I wanted to this out there right now.

Until next time!

 

WELL IT’S ABOUT TIME!

Wow!

Over a year since I’ve done anything with this blog. That is a long time. I don’t even think Brian Vowles went that long between updates for ROBOT ATTACK.

I know that I missed the self imposed deadline/release date for EXTRACTION. I had even thought that I’d just push it to a similar date this year —  7-7-17 or 7-17-17. Now, I’m just going to get it finished. When I’m done, I’ll probably hold onto it for a couple of weeks to make sure certain people have seen it and then I’ll release it into the world for everyone.

While I want to explain what happened last year (LIFE!), before I do, I want to take a moment and go over something that has shaken me and made me realize that I need to focus on getting my animated stories/work done.

I’ve been depressed because I haven’t been able to find any freelance work and putting in applications for numerous jobs that never call me for an interview can wear on ones patience. And while I was trying to work on EXTRACTION and trying to find work, one of my main supporters of this project passed away.

My friend, co-artist and supporter, Richard Willimot aka Pengy passed away on March 22, 2017. He was only 48.

Richard had some health issues and had a lung collapse on him a few years ago. He never really recovered from that collapsed lung. However, since I’ll be 44 this year, it has put some things in perspective for me.

Thus, the renewed push to get EXTRACTION finished. Since Richard’s passing, I have decided on a few things.

• I’m going to use the original version of the script, not the extended version that was 8 pages long. The original version of the script was only 3½ pages long, but it was the only version that Richard had ever read, and the one he pushed me to work on.

• The extended version will be dissected and the parts that are not of the original script, shall be turned into a sequel script, like I had intended way back when.

I’m not going to fuss with how things look or are animated. It’s going to look like crap, and I know that. But I need to finish it and hopefully get started on something new before I end up passing away as well.

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LIGHTWAVE 2016

It’s been announced that LW2016 LW Next is coming!

Some of the stuff that’s been revealed includes a new Physically Based Render engine, new Uni ed Geometry Engine inside Layout, and what appears to be an upgrade to volumetrics!

The LightWave 3D Group has even setup a blog to cover the development road that LW2016 LW Next took to get here. So far there is only 1 post, but that should be changing soon. You can get to it >HERE<.

Rob Powers, President of LW3DG, has mentioned that they’ve been working on the underlying architecture of LW for the past 4 (?) years. Hopefully we’ll get to see some major changes in the next version of LW!

Also, they’ve extended the CROSSGRADE/UPGRADE PROMOTION until Oct. 15. So if you have an older version of LW sitting around and want to upgrade to the latest release (LW2015 as of this writing) or want to jump over from another software package at a discounted rate, you can check that out right >HERE<!!!

Check out the LightWave 3D website to see what kind of deals are going on right now.